So.
OMG, I'M GRADUATING IN A WEEK.
._.
(Also, happy birthday, Adam and James.)
Forgot I actually had a blog for a second...
Anyway...
So. I'm graduating in about a month. Exciting times, ya? Well, I have to make it through my courses first, but that shouldn't be too hard (save for that DAMN SENIOR THESIS).
But anyway, soon I'll be out in the big scary world with not much to do, lol. I've been looking for jobs and scouting around on the Intorwebs to search for future locales (Eastern seaboard, GO!), so at least I'm somewhat ahead of the game in that regard.
But, in all honesty, I'm looking at this through yellow-tinted glasses. And yes, I'm referring to fear here. I mean, I'll really have nothing that's supposed to take up a vast majority of my time except a job once I get out of school. It'll be WEIRD. Sixteen years of schooling is just...over. It's just been such a large part of my life so far, it's just odd to imagine it not being there. I mean, yeah I can go to grad school (LAWL), but that would just create more problems than it would help.
I suppose I'm being all afeared for no particular reason, but it's...odd, to say the least.
I guess I'll just have to take it one day at a time.
...And visit all my college friends every time I get the chance. >.>;
So. I was sitting in a friend's room watching him play No More Heroes. I have to say that I'm fairly impressed and for a few reasons. 1) It's one of the few M-Rated games for the Wii. 2) It's actually decent. From the small bit I played (when my friend toddled off to take care of something,), the game's mechanics were pretty solid. Controls were awesome, use of the Wiimote and Nunchuck actually wasn't mostly retarded (like in, say, Red Steel) and world interaction was pretty decent. I'll definitely be writing a review for it when I get the time (which is somewhere close to never at this point).
You're also probably wondering where I've been for the past few weeks. Well, I've been busy. Hella busy. I've been working more on my senior thesis (though probably not putting as much time as I should into it), planning a video game tournament that's to take place this weekend and dealing with some personal issues that have come up. Fortunately, this weekend was extended because of Zombie Jesus Day (sorry to those I might have offended, but that's what I call it, godless heathen I am), so I had a bit of a break. But today has been hella stressful, so that made pretty much everything moot. XD
Besides, my roommate's not here and I miss her. D:
Anyway, classes start back up tomorrow, so I might be able to get back in the swing of things, but I wouldn't count on anything special happening. Maybe I'll actually get that Brawl review up this weekend. Stranger things have happened...
(By the way, Toon Link is made of awesome and I kick much ass with him. PH33R.)
So.
I finally tried out Smash Bros. Brawl last night. I must say, I'm quite pleased overall. All the old characters have made smooth transitions to the new version and all the new characters are really interesting to play.
However, I have noticed there are some... unbalanced elements to the game.
Just in the few matches I've played, I've noticed that Pit's jump recovery move is surprisingly broken. I played him a few times and used it and I was able to recover from a seemingly impossible situation and then continue to hover well afterward. I'm not saying it's not useful, but hardly any other character prior to this has had a recovery move enable hovering that long. I supposed it comes with the territory (what with Pit have wings and whatnot), but still.
Metaknight has a similar problem. If you're able to get his wings out and get some decent agility out of it, you can make him a completely aerial character that focuses on dive attacks (his Drill Spin really helps with that, too). Considering the fact that there are hardly any characters that can put up a good close aerial fight (with the exception of Zelda), Metaknight definitely has the potential to be abused beyond comparison by people that master his flight capabilities. (Of course, he's the character I clicked with the most as soon as we started playing... --; Sad day.)
Another character I have beef with is Pokémon Trainer (whom I have dubbed Red). Now, I'm not gonna lie, I originally thought Red was going to be a horrible character. Being able to use three Pokémon that all share the same health bar? Somewhat lame. However, upon seeing him in action by a friend, I was proven wrong. Red's pretty solid, being mostly for tactical players. Each Pokémon has their strengths and weaknesses (Slow Charizard is SLOW). But my major hang-up here is Ivysaur. Ivysaur comes complete with some old moves, like Vine Whip, but it also has some moves from the new generation, more specifically Bullet Seed. Bullet Seed is basically Ivysaur's anti-air and it has INFINITE JUGGLE. At least, in one-on-one encounters. It is damn near impossible to get out of if you land right on top of it. The only thing you can really do is either come at it from an angle or hope you eventually take enough damage so that it pops you high enough that it can no longer reach you and you can air recover away. No joke.
There are some other hang-ups I have about the game (which I actually plan on doing a write-up for, so I can post it to My Two Pixels), but that's not to say I don't have my loves about it, too.
Everything is rendered gorgeously on the Wii. When I first saw Red's Charizard come out, I was like "WANT POKéMON MMORPG NAO, PLZ." All of the characters have beautifully done animation and unique movesets that add a lot to what was already pretty solid.
The inclusion of the Smash Ball and Finalé System also provides for an interesting addition. I didn't know how it was going to work, but having it as a moving target is the best route they could have gone. It adds a whole new tactical aspect to battles, since you have to do enough damage to get the Smash when you want it, but also keep opponents away so they don't snipe it from you. It's really sweet, I think.
But I'm rambling on and I want to save some other info for when I actually do the write-up proper. All I will say is that over, I give Brawl the Kei Seal of Approval. Whoo. ^^
Fact: One can of Mountain Dew: GAME FUEL contains 46 grams of sugar.
While this produces tasty results with cake doughnuts, it is not a good idea to drink it for breakfast. Especially when you have classes. *nods sagely*