What I Like About: Code Lyoko

History and Merch
(Pulled off of Wikipedia)

“Code Lyoko” ran from September 2003 into November of 2007 with a total of 97 episodes and 4 seasons. Seasons 1 and 2 contained 26 episodes before the Prequel Chapter of 2 episodes. Season 3 had 13 episodes before Season 4 finished with 30 episodes.
There was also a follow-up series called Code Lyoko: Evolution, which was a live-action adaptation and it was exclusive to France. I highly suggest that you do not watch it, it was pretty bad. I occasionally peek at a few episodes to see how long I can last before I physically wince with cringe.

Products:

  • DVD series
  • Cine-manga produced by Tokyopop
  • 4 novels pulibhsed by Atlantyca Entertainment
  • Apparel (I had a black Code Lyoko t-shirt way back when I was like 8)
  • Action figures (had one of those too, lol)

Video Game Series:

  • Code Lyoko (DS)
  • Code Lyoko: Fall of X.A.N.A (DS)
  • Code Lyoko: Quest for Infinity (Ninento Wii/PSP/PS2)

Sidebar:
I actually owned Code Lyoko: Quest for Infinity on the Nintendo Wii. It was an okay game, it had decent graphics and gameplay. From what I remember It was sort of a 3D Platforming Adventure Game with an original story that expounded upon the Lyoko universe. On one hand you would talk to some of the side-characters and get some more world-building before going to the factory to see how the story progressed and complete various levels based on the Lyoko worlds on the show. There was even a new Lava Sector with new enemies that never appeared in the show.

In exploration and combat you were able to switch between Odd, Yumi, Ulrich, and Aelita on the fly as you traverse each region and use the unique abilities of each warrior to solve puzzles or find secret items while fighting through sets of enemies and challenges. It takes place at a point in time possibly beyond the end of the series, so you get to see and use the characters at their most powerful state. There were also plenty of power-ups that gave a sense of progression and there were even some really tough Boss Battles; this is the best type of game that makes you feel as if you are "playing the show."

The Gallery full of art and concepts for that game was a fan’s fever dream. For games and series I’m really passionate about, I like collecting miscellaneous stuff like that, and Code Lyoko: Quest for Infinity had stuff that 12-year-old me fawned over. You can find clips and walkthroughs on YouTube if you’re bored or interested.

I was able to find the Code Lyoko DS games on Amazon, and I considered buying them since they were still relatively cheap, but they looked pretty “meh” on the trailers and gameplay.

I also remember there being a Shockwave-type game on the cartoon network website. It was basically a side-scroll 2D platformer where you play as Yumi fighting against hordes of monsters on the Forest sector. It wasn’t good, but for an 8-year-old who loves “Code Lyoko” it was good enough to keep me occupied for like 30 minutes.

Other Code Lyoko Iterations:
•Series of live stage shows

Miscellaneous

“Code Lyoko” originated from the project known as “Garage Kids,” which was created by Tania Palumbo who later directed the main series. Fun Fact: the second creator Thomas Romain later worked on “Oban: Star Racers,” which was another awesome show that would play on Western television. Instead of a block on Cartoon Network, "Oban: Star Racers" ran on the cartoon channel Jetix, which featured a lot of obscure action cartoons and anime.

Also, there is currently a fan project to construct a game called IFSCL- Code Lyoko. Apparently it has been in development for 10 years, but it is still being made with the latest video being published in December 12, 2020 (a week or two before I started writing this).

Regarding that specific game, there is a YouTube channel called Immudelki and on it are a series of videos that act as trailers and even livestreams showing the “live making” of character models and environment assets that should make up the game.

I don’t know the exact format that the game is going to be; there is a link to it in the description of the website in its latest video, but I haven’t messed with it yet. It is always inspiring to see fans take things into their own hands and make these productions in homage to something they love.
I remember there being plans for a Code Lyoko open world RPG game a long time ago, but it never got off the ground.