A Longtime Fan's Thoughts On Tekken 7

I've got like an hour and some change before I decide to go to sleep, and now is probably the most opportune time to talk about "Tekken" so that's what I'm gonna do.

Let's call this:

"A Longtime Fan's Thoughts On Tekken 7
and Tekken Going Forward"

That second part was a subtitle, so let's hope I don't mess it up.
I don't expect this to be too long, so why not jump into it.

I haven't met that many "Tekken" fans on here, so if you would allow me to, I'd like to learn you on what "Tekken" is.

"Tekken" is one of the most popular and iconic fighting games in the genre, with the first ever title debuting it 1994 and it's newest sequel, "Tekken 7" is taking the fighting game world by storm.

Aside from that it's my favorite video-game series, seconded only to the "Kingdom Hearts" series.

If there's anything else I can include about it, I'd say that "Tekken" is a video-game with the most cultural representation, and although it is still a video-game, it depicts a very accurate rendition of the various martial arts that the characters utilize while also cultivating some new action feats.

This is where I will throw shade right now and say that this is why I place "Tekken" far above "Street Fighter" which is arguably more popular. Personally I don't like "Street Fighter" anymore because the characters aren't as interesting or creative nor are the fighting styles, gameplay, and especially the visuals!

Speaking more of the technical aspects of Tekken, it is hailed as the most intricate 3-Dimensional fighting game, where the characters can be controlled by a clever mashing of directional button inputs alongside a 1-2-3-4 system where each button (whether you're playing on Xbox/PS4) controls one individual limb, leaving the player to familiarize themselves with whichever character they pick in order to unleash their utmost potential.

Alongside that, Tekken is also very famous for it's 3-Directional movement system. Characters can forward-step, back-step, side-step, and depending on which character you choose, there are a number of special slips, dashes, back-turns, etc. Many fighting games like "Street Fighter" and "Dead or Alive" only touch on this aspect, while "Tekken" makes movement its bread-and-butter, which can be appealing for very technical hardcore players as well as new players looking for a button-mashing challenge.

I'll cover the story on the NEXT PAGE.