Don't talk to me, I gotta see this.

While playing Super Smash Bros. Brawl with people online I've encountered what I've dubbed YES moments, after Dane Cook's line in his Struck by a Vehicle routine. The bold and underline are important. They happen when I see a setup and just know what the other person is going to do a couple seconds in advance, letting me counter and pull off a big smash.

The best examples are with meteor smashes, used to spike people into the pit while they're trying to jump back to the platform after I've hit them off. Sometimes I'll see the angle of their trajectory as they fly off and will immediately be able to predict where they'll be as they recover. This is important because most meteor smashes have a delay on their activation and/or they only last a short time, so you have to be very precise in both positioning and timing to hit with them. So, when I send someone flying, I'll get that YES feeling, jump out to intercept, and pull off a perfect meteor smash to KO them.

It's hard to describe the sense of satisfaction I get when I pull off one of these moments but it's totally awesome.

I also have an amusing little SSBB-related story that happened a couple days ago: I was lying in bed, waiting to fall asleep, and was imagining various scenarios of playing Samus vs Wolf and ways to get back onto the platform against his edge guarding. (Yes, I think about these things even while not playing.) One of them ended with me landing right on Wolf's up-smash and being sent flying into the air (note to self: don't jump directly off the edge over Wolf). And then my left index finger reflexively curled, in the same motion as if I were pressing the L button to do an air dodge and slow my flight through the air. It made me pause as I realized what had just happened and then I laughed at how ingrained Smash Bros. is in my brain.

Giga Bowser Was Harder

Just now I sat down and blew through all 41 solo event matches in Super Smash Bros. Brawl on normal difficulty, to unlock some stages and music. I gotta say, most of them were pretty boring. Melee had weird matches like the hyper speed dash along the Mute City track but the most creative they got in Brawl was making me KO a couple Yoshis while the Pirate Ship level was in the air. Most were basically just excuses to put me in 1v2 or 1v3 fights.

Event Match 41 was also pretty lame. I'm sure it's more difficult on hard but it only took me five tries to beat it on normal. And I would've had it beaten on my first try if I hadn't gotten screwed by items—I was about to KO the last one when a bomb dropped on our heads and I happened to fly off first. Even on hard I have a feeling it's still going to pale in comparison to Event Match 51 in Melee.

The more I play, the more I realize I only seriously care about a few things in Brawl: 1) unlocking all characters, 2) unlocking all stages, 3) unlocking all music, and 4) unlocking all stage builder parts. And I've already completed 1 and 4. Basically I just want to have everything for multiplayer matches available because that's where the real fun of the game is for me. I doubt I'm going to have the patience to grind through all of the challenges and unlock every single little thing like I did in Melee.

Brawl, Music, and Sweet Pikmin Love

I spent a couple hours yesterday in the My Music options just listening to Smash Bros. Brawl's music and tweaking the likeliness that certain songs will play in the background when a level is selected. SSBB has a crazy amount of music—usually at least four tracks per level—and I'm still unlocking new songs. There are some amazing remixes of old themes, some taken straight from the original games, and even vocal tracks like Pikmin's Ai no Uta.

SSBB - Ai no Uta (Pikmin) Japanese Theme

I've loved this song (maybe a little too much) ever since I first heard it a little after Pikmin's release so of course I cranked its likeliness to play all the way up. The lyrics in romaji and translated English can be found on Chudah's Corner. It's a bit sad, a bit funny, and it describes the life of the Pikmin perfectly.

I'm hoping so much that they'll release the game's soundtrack.

Smash Bros. Brawl Friend Code

My Super Smash Bros. Brawl friend code is: 1504-5385-2566

Add me and leave a comment with yours if you'd like to play online together. I hope to start filling up my friend roster with OtakuBoards and theOtaku peoples soon.

End