Mounts and Pack Animals

Only a few of the hundreds of beasts indigenous to the land have been successfully broken in for riding and transportation. I've organized them from the easiest-trained to the more difficult. Included are the specific stats for each animal as well.

Note: Height indicates how high their back is. Not the top of the head. I thought that a few of these mounts seemed too short, so I've added height to some of them.
Note: Research indicates that pack animals should not be made to carry more than 30% of their body weight. That being said, most of these animals are unrealistically underweight. I've modified the weights accordingly.
Note: Max. Capacity is just pertaining to the rider, which I calculated at 20% of the beast's weight. Any gear and armor that the rider is carrying on them can account for the last 10% (they can carry up to 30% of their body weight, as I said earlier). So we don't need to think about how heavy the accessories are. Just your character.
Note: Jump means any kind of movement that isn't on a flat ground. IE: climbing up and down steep paths, jumping over obstacles, unstable ground, flying.

Tier One: common - these animals are relatively easy to raise as docile pack animals or riding mounts. Stables that sell pack animals will likely have up to ten to sell at a time.

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Tier Two: uncommon - they are slightly more difficult to break in, but you will see that a few dedicated adventurers have forged a bond with these animals.

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Tier Three: rare - Increasingly wild and rarely domesticated, and it is a rare sight to see a person riding one of these.

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