Cartridge Diaries: Sonic R

It's been a while since I've graced the Video Game Lounge so lets look at Sonic R.

Sonic R is a racing game using 3D environments that give you freedom to run as all your favorite characters. It was released on the Sega Saturn and is probably best remembered for largely being unimpressive yet surprisingly addictive, mostly thanks to the cheesy poptastic soundtrack along with legends of the Tails Doll being evil and the gameplay being less than stellar.
Sonic R came with a lot of high expectations but never amounted to anything special, mainly because the idea is supposed to work really well, a Sonic racing game without cars just suits him down to the ground and there was no excuse for skipping on characters as there were plenty to choose at the time of release.
What we got really isn't bad, playing it now you can see where they wanted to go with it and it still did things that most racing games are only recently doing which is weather effects. Yeah Sonic R created the concept of weather effects in racing games bet you didn't know that; but overall the experience for most players was just disappointing but you know Sonic has done a lot worst.
Current State: It was last seen in 2005 as part of the Sonic Gems Collection, it's not been seen since but it's main theme Super Sonic Racing is a staple of Sonic History.
Why Should it be Revived?: believe it or not there is still enough potential in the game to give it another try, it can't be any worst than Sonic Boom.

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