Cartridge Diaries: Blast Corps

I've been on hiatus for a bit but here's something to keep you going it's Blast Corps.

Blast Corps is by Rare, a former ally of Nintendo back in the early days of the N64 where every game they made was covered in Gold Dust as this company dominated alongside Mario producing some of the best and most revolutionary games ever, until Microsoft bought them and ruined them.
Blast Corps is an interesting game, as it's a puzzle game based on demolition. The object is to destroy the set number of buildings per stage with any number of machines and power suits in order to stop a Nuclear Missile Train from exploding on contact with said buildings. What makes this game more interesting is that the small team of designers were all fresh graduates, this is unique in many ways. 1. A team that small on one game, which I believe there were only seven developers is unheard of in those days. 2. The fact that pretty much the whole team were graduates meaning apart from university project work this is the first real game they would've ever worked on.
In other words this would've been the equivalent of a Steam Indie title back in it's day and has the popularity to go with it, Blast Corps stood well with other Nintendo games and was one of the major kickstarters of Rare's incredible run of successful titles on the N64 which included Jet Force Gemini, Banjo Kazooie and Goldeneye among others.
A true testament to how a good game can be made with the right people even if they are freshly trained graduates.
Current State: With Microsoft still very much in charge of Rare, the game is currently playable on X-Box One along with other Rare titles in the compilation Rare Replay.
Why Should it be Revived?: Considering that modern destruction engines in games are very much perfected, Blast Corps should make a dynamic comeback. Modern day graphics suit this cult classic.

End