Super Metroid - Phantoon (Charge Beam)

I took a break from the LttP walkthrough to slap down the idiots in my original Phantoon video's comments. I've always been well aware that using super missiles is slower than charged beam shots but apparently people think they're hot shit when they point out the obvious. So I decided to make this video showing the faster method and see if they'll shut up about it already.

I hope to get the Lv2 Swamp Palace video done either later tonight or tomorrow.

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Super Metroid - Phantoon (Charge Beam)

Video response to: Super Metroid - Phantoon (Super Missile)

Phantoon beaten using the beam swap method. Played in real time on Snes9x v1.43+.

This is the faster but more damaging method of fighting Phantoon. Unlike using super missiles, charged beam shots and missiles won't make Phantoon throw waves of flames at you. Here's the damage breakdown, courtesy of Foxhound3857's FAQ on GameFAQs:
http://www.gamefaqs.com/console/snes/file/588741/39375

Damage values vs. Phantoon (2,500 HP)
Missile: 100
Charged ice/spazer: 180
Charged wave/spazer: 210
Charged ice/wave/spazer: 300
Super Missile: 600

If you hit Phantoon with a charged ice/wave/spazer shot it will disappear immediately. However, if you use charged wave/spazer, Phantoon will fly around the room and allow you to hit it with two more charged shots. Swapping in ice/wave/spazer for the third shot won't make Phantoon disappear any sooner but will allow you to do more damage.

In this video I swap in the Ice Beam only once and then finish it off with a super missile at the end to save time.

1st round: wave/spazer x2, ice/wave/spazer (720)
2nd round: wave/spazer x3 (630)
3rd round: wave/spazer x3 (630)
4th round: super missile (600)
Total: 2,580

End