Zelda A Link to the Past - Mountain Tower

Only one more Light World dungeon left, and it's very short. And Agahnim is stupidly easy. I should be able to get the video for it up tomorrow and then we'll get to the good part.

Again, not much to say about this dungeon because it's easy. The only parts that aren't straightforward are knowing to leave the red blocks down and which holes to drop down. The Moldorm can be a pain, though, and it managed to get a hit on me. I was just a split second too late charging up the spin attack and couldn't block it in time. However, I did the entire dungeon and boss without using any re-records this time which was pretty awesome.

I changed how I encode my videos with this one, which will make the high quality versions look better. I think it may have also reduced the quality a bit on the standard version but it's hard to tell if that's due to the encoding difference or simply because of the Mountain Tower's floor tile pattern. LttP doesn't encode into FLV too well (which is what YouTube standard quality videos are) because of all the small details on the floor tiles combined with lots of full screen scrolling. In any case, it was about time I stopped being lazy and got MeGUI instead of using the Video for Windows version of x264 for encoding.

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Zelda A Link to the Past - Mountain Tower

My complete Mountain Tower walkthrough for The Legend of Zelda: A Link to the Past. Played in real time on Snes9x v1.43+.

Equipment checklist: 8 Hearts, Flippers, Magical Boomerang, Red Shield

The Flippers must be bought (for 500 rupees) from King Zora in Zora's Waterfall, in the far north-east corner of the overworld. Once you've obtained them you can then access the Waterfall of Wishing, just outside Zora's Waterfall, where a great fairy will upgrade your boomerang and shield.

[00:36] Flying floor tiles
Don't bother trying to dodge these or time your sword swings to cut them out of the air, just hold your sword out in front of you and the tiles will shatter on it without being able to reach you.

[04:02] Hidden fairies
These fairies will re-appear as many times as you need them.

[04:08] Heart reserves
Each pot enclosed in the orange switch blocks contains a heart, which is why the orange blocks should be left down while climbing the tower.

[04:13] Boss: Moldorm
This huge worm can only be damaged on its tail and touching its body will bounce you away. Be careful not to get knocked off the edge or it will regain its full health when you climb back up. Spin attacks are effective due to their wide range, plus Moldorm won't damage you if it runs into your sword while it's held out.

I also have a no damage video here:
http://www.youtube.com/watch?v=9WzC-6N0GxM

End