The Des Makes Delicious Cupcakes

Yes, that's right, I made cupcakes last night. They are delicious yellow cupcakes with home made chocolate frosting. Are you jealous? I bet you're jealous.

In other news, my What Color Link Are You? quiz is back up. It was lost during the transition to Version Vibrant so, when the site started accepting quiz submissions again, I decided to fix it up a little before resubmitting it. Almost all of it has been rewritten to be clearer and funnier, and I made new image results as well.

I, of course, am Purple Link:

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Mega Man X - Rangda Bangda - No damage

Someone asked me about this boss in the comments on my D-Rex video so I decided to make a video for it. I hadn't played Mega Man X in quite a while so I was a bit rusty at first (accidentally doing regular wall jumps instead of dash wall jumping got me killed a fair bit...) but playing through the first two Sigma levels to reach Rangda Bangda got me back into the groove. Though it helped that this boss doesn't require especially fine control.

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Mega Man X - Rangda Bangda - No damage

Rangda Bangda beaten without taking damage using the X-buster. Its weakness is the Chameleon Sting.

Rangda Bangda is made up of three parts—two eyes and a nose—which will take turns attacking. While one is active the other two can neither take nor cause damage so don't worry about them. And, while there's only one life bar on screen, each section must be destroyed separately. Rangda Bangda's attacks themselves are not very powerful or hard to avoid but it's instant death if you get knocked onto the spikes in the center of the floor.

The eyes have three ways of attacking, which you'll be able to tell apart by their color when they open. Blue means that it will fly out in a straight line towards you, which is easily dodged. Green means it will shoot a single fireball directly at you, which is also easily avoided but doesn't allow much time to counter-attack. Red means it will shoot a spread of three fireballs at you and sometimes also fly towards you at the same time. There are a number of ways to dodge the blue and green attacks, depending on where you are in the room, but for red attacks you should always stay on the opposite side of the room so you'll be able to slip between the fireballs.

The hardest part of the fight comes when the nose attacks. It will close the walls in on either side of the room so that the only floor left is covered by the spikes, forcing you to cling to the wall. It will then move around in one of two patterns. To dodge it as it moves, stay in the top-right corner and watch the direction that the nose moves in first. If it moves left first, immediately drop down to a lower position on the wall and then jump back up after it's vacated the corner you were in. If it moves right first, stay up in the corner until it bounces off the wall below you, then drop down until it's bounced off the right wall again before climbing back into the corner. There are a few different times when you can attack it during this, though I find it easiest to fire as I drop down from the corner.

While all three parts are alive, Rangda Bangda's attacks are fairly random so watch the eyes and walls carefully to see what it will do next. Once one eye has been destroyed the other will almost always use red attacks. If both eyes are destroyed, the walls will close in permanently until the nose is destroyed. If the nose is destroyed before both eyes then the walls won't close in anymore.

Bits of Des

Contrary to my low posting frequency, I actually think of subjects I could write about somewhat often. I'm just too lazy to bother most of the time. So here's an assortment of the recent ones all at once:

Aria Love +1

Aria the Origination, which aired last season, finally finished getting subbed and with that the Aria series ended. It's a beautiful and wonderful series and, like Dagger, its ending had me alternating between grinning like an idiot and crying tears of joy.

Aria the Animation (the first season) got licensed and is being released in a sub-only set with all thirteen episodes for about $40. This is totally for the freaking win because, like, I can actually afford it since they aren't price gouging with single DVD releases and making me pay for a dub I don't care about. It's being released in September and more of the series is supposed to follow after that. The only reason I haven't pre-ordered it yet is because I'm trying to decide if I should pick up some of the manga at the same time to save on shipping.

Zetsubou Fight!

Zoku Sayonara Zetsubou Sensei also finished getting subbed recently. Anon releases had been trickling out for a while but I hadn't bothered watching any since I was still holding out hope that a.f.k. would continue subbing it. My patience finally dissolved when the last episode was released so I got them and picked up at ep5. Amazingly, the anon subs were actually pretty good.

I really missed the insanity of Zetsubou Sensei—it was my second favorite show from last season, after Aria. I'm still hoping a.f.k. will continue their subs at some point but going ahead and watching the others was totally worth it. Here's to hoping for a third season.

Oh, and the Hatsune Miku cameo was amusing.

Miku Miku

Speaking of Hatsune Miku, I've been hunting down a few more songs. This one titled echoes (Nico Nico, YouTube) is my favorite out of the latest ones I've downloaded. Though a torrent popped up on one of the sites I watch for new anime releases with a Miku song titled マケナイワタシノコイノウタ (Makenai Watashi no Koi no Uta) which is also pretty good.

Also, zomg, Miku playing a harp.

【初音ミク】「泉の女神」~月夜の森にて~【3DPV】

Nico Nico version: http://www.nicovideo.jp/watch/sm3264508

IMMA CHARGIN MAH LAZER

I've been watching Magic Knight Rayearth in between new releases and catching up on shows from last season and I came across this:

Last time I had to add both the lazer and the caption. This time, only the caption. The prospect of this pattern continuing excites me.

MP: 0/90

I haven't played FFIV any more since my previous post about the Dark Elf. I've been distracted by a free, month-long reactivation of my PlanetSide account and I've also been playing Guild Wars more often again. Apparently PlanetSide is undergoing a server merge later this month, which will result in there being only a single US server instead of two, for east and west. (And I think there used to be three US servers in the past, before I started playing.) The game's community always had plenty of doomsday prophets predicting its demise ever since I started playing but now I'm starting to think they might be right.

The Tower of Zot is up next in FFIV which, in my experience, tends to be one of the harder dungeons in the game. It's just barely scraping half way through the game but a sudden jump in monster strength combined with not having a dedicated healer in your party really does a number on you. You've got Tellah who, while he knows pretty much every white magic spell, is capped at 90 MP and thus can only cast thirty Cures or ten Curas before he's out; and you've got Cecil, whose Cure spells are really weak. If I'm really on top of things I can make it between save points without resorting to using Ethers (yay for Tents) but it's very difficult.

DARK ELVES SPEAK IN CAPS

Continuing through Final Fantasy IV, I went through the Magnetic Cave and beat down the Dark Elf earlier. I was a bit surprised to find the difficulty of the dungeon completely reversed—well, kind of. In FFIV Advance, simply getting through the cave was harder than actually beating the Dark Elf; in the original FFIV, it was the opposite. It seemed like there were fewer random battles in FFIV compared to FFIVA, and the ones I did run into didn't seem nearly as bad. In particular, there were many more Cave Nagas for Tellah to suck MP out of with Osmose and many less Ogres to put the beat down on me.

The Dark Elf was a different story. I've been noticing a trend of enemies being a little faster in FFIV compared to FFIVA but the battle with the Dark Elf was the first one which was noticeably harder because of it. Specifically, it made it harder for Tellah to keep the party healed once the Dark Elf transformed into the Dark Dragon and began using its Dark Breath attack (noticing a theme here?), which hits the entire party for quite a bit of damage. Instead of getting hit by one physical attack or one Dark Breath for every turn Tellah got, I was getting hit by both every turn. That hurt a lot but the Dark Dragon goes down pretty fast so I was able to pull through without too much extra trouble.

But here comes that, "well, kind of." See, in the easy type version there's a little trick for killing the Dark Dragon: You have Tellah cast Tornado (or Weak as it's called in the easy type version), which then lets you kill it in one attack. Most bosses are immune to Tornado, for good reason, but it works on this one. But I've never gotten it to work in FFIVA so I figured that it just doesn't work in the hard type version. Except that it does in the original hard type version. So, if you know this, the fight actually becomes easier than in FFIVA.

The fight with the Dark Elf made me see how Zeromus could be harder in the original version, though. Zeromus also has a very strong, full-party attack (Big Bang—it makes Sephiroth's Super Nova seem like a joke) and if he's able to use it more often then that would raise the difficulty. However, in my FFIVA video of Zeromus I didn't even need Rosa to cast Curaja every turn so there was a fair bit of leeway there. I'm really looking forward to fighting Zeromus in the original version now.

Final Fantasy IV - Cagnazzo

It had been a long time since I made any new videos for YouTube (Guitar Hero II and Smash Bros. Brawl can be thanked for that) but I finally uploaded another. I started playing the original Japanese hard type version of Final Fantasy IV (the SNES release we got in the US was the easy type version) because I've heard that it's harder than FFIV Advance, even though FFIVA is based on the hard type version.

In particular, I've seen various comments on YouTube videos of Zeromus (the end boss) that say he's so much easier in FFIVA and that you need to be around level 70 to beat him in the original version, as opposed to around level 50 in FFIVA. Now, considering that I can completely kick Zeromus's ass in FFIVA with my party ranging from level 55-58, and I can do it better than a lot of the videos I've seen of people fighting him at level 99, my immediate reaction is to call BS. But I've never fought him in the original hard type version so I can't know for sure.

FFIV being one of my favorite games, I could not let this lack of knowledge stand. I picked up an English patch, slapped it on (though I play the unpatched version for my recordings), and went to it. So far there have only been a few small differences that I've noticed between the original and FFIVA. (Well, besides the menu lag and turn order bugginess in FFIVA, but that only makes things harder.) But one such difference was enough to require a small change in strategy for one of the bosses so I decided to do another video for it and any other bosses that end up requiring alternate strategies from the ones used in my FFIVA videos.

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Final Fantasy IV - Cagnazzo

Video response to: Final Fantasy IV Advance - Cagnazzo

The battle with Cagnazzo (カイナッツォ) on active battle speed 1. This is the original Japanese hard type version.
Tellah Lv23, Cecil Lv15, Palom Lv18, Yang Lv19, Porom Lv18

Cagnazzo is a little faster in the SNES version compared to the GBA version so this fight requires a slightly different strategy. Instead of having Tellah cast Thundaga to do massive damage and break the water barrier at the same time you should immediately have Palom cast Thunder (Thundara is too slow most of the time) to break it or else Cagnazzo will hit your party with Tsunami. Then, since ice is more effective while the barrier is down, have Tellah cast Blizzaga to cause the massive damage. Along with Cecil's and Yang's attacks, two Blizzagas should be enough to kill Cagnazzo.

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And there we go, Cagnazzo being owned just as thoroughly as in my FFIVA video. This fight is actually a bit harder than in FFIVA if you're unprepared for it but otherwise it's not any worse.