I don't really think I'll need to re-type everything I had so I'm just going to copy and paste the posts from my group on deviantART about the new game called DmC :D Here you go~!
Thanks to our reliable source ~DanteVergilLoverAR for the newest information in your latest journal entry ^^ We would like to share it with the DMC-co's members so please read on.
According to our sources, sources -lol- it has come to light from CAPCOM that Vergil is Nero's father. Any other information concerning that is still being looked up by Admin but please feel free to share your thoughts with us about this new development or the below information ^^
New DmC Update
Many thanks to ~DanteVergilLoverAR for the very informative journal entry ^^ The following information is an update for the members of DMC-co from that entry:
:bulletblack:DmC May Be Different Than We Know:
As it turns out, Ninja Theory has been working with Capcom's U.S. and Japan offices on this new art style for the past year.
"[Initially], we (some users on a site) said, 'Go explore the space,' and [Ninja Theory] came back with a very incremental look from what Dante had usually been," says Capcom USA lead producer Alex Jones. "And we went, 'No guys, go back to first principles and really do something,' and then they went about 25-percent more down the field. And we're like, 'No, seriously! Do something that you think would make us angry with you,' and that's when we started making progress."
When I mention the fan reaction thus far to Jones and Antoniades, they point out that, since this is an origin story, DmC's Dante will evolve over the course of the game, so the Dante seen in the trailer won't be the same Dante on the screen for the entire game. They stop short of confirming whether that means he'll be playable as a child, or whether he will turn into something resembling his character from the older games at some point along the way, claiming that much of the story is still under development, but they point to his hair in the trailer as an example.
:bulletred: The Thoughts Of DmC From The Creators Of Devil May Cry:
No matter how much you may hate the new punk look of Devil May Cry's Dante, keep in mind it could have been worse.
When developers Ninja Theory were asked by Capcom to come up with a new look for the star of a reboot of the popular action game, now known only as DmC, publisher Capcom told the studio they wanted extreme redesigns.
But Ninja Theory, perhaps worried about messing too much with so beloved a character in such a storied game, came back to Capcom with three or four new looks for Dante that were "maybe five percent improvements."
"We said, 'No, no, we want you to risk making us angry," lead DmC producer Alex Jones said in a recent interview with Kotaku. "We want it way out there and then we will walk the design back."
The final look of the new Dante for the new Devil May Cry is a much younger hero, a man with a thinner frame and a shorter jacket, with modern tastes but no trademark white mane.
For fans of the 9-year-old game series, it was too much.
When news, and pictures of the new Dante hit, die-hard fans metaphorically gnashed their teeth and tore their hair. They protested, kicked off petitions promising to not buy DmC until Dante, their white-haired Dante, returned. They called Jones a "defiler."
"This was not unanticipated," Jones said. "Dante is an iconic character that people have genuine affection for and this is a radical departure."
Perhaps surprisingly, it was a departure driven by the people at Capcom who birthed the Devil May Cry series.
Jones said when he was first approached by Capcom Japan, he was told that the U.S. offices of Capcom were being given stewardship of the series because the developers wanted a "western-oriented title."
The Capcom folks in the U.S. were fans of Ninja Theory and their work on games like Heavenly Sword and Enslaved. Jones said they felt that Ninja Theory would be a good fit for DmC because they felt the studio knew how to make solid melee games and, more importantly, games that are character driven.
"Outside of creating just amazing looking art, Ninja Theory really do embed narrative in their games in a way that is relatively sophisticated," Jones said. "Japanese game design also starts with a character and then builds a game out from there."
Because of that Jones and his team knew that the most important, most contentious part of the series reboot was the look of Dante.
Once Ninja Theory became comfortable with the notion of having to reinvent so popular a game and character, they came up with a number of designs which Jones and Ninja Theory's creative director flew to Japan to present directly to the top developers at Capcom.
That first presentation, which included a number of different looks for the character, was intimidating, Jones said.
"Of course we were nervous, we were walking in there to a bunch of guys who are steeped in Devil May Cry," Jones said. "When that first PowerPoint slide showing the delta between the original Dante and the new Dante hit, we winced."
But the team in Japan, led by Keiji Inafune, weren't offended by any of the suggestions.
"I didn't get hooted out of the room or have rotten sushi thrown at me or anything," Jones said.
But that didn't mean that the group liked everything they saw.
"We had a shirtless version of Dante, with just suspenders. That went nowhere," Jones said. "It looked like he had just stumbled out of a Clash concert. That was as far out as Ninja Theory went with the character design.
"When Inafune saw it he said, 'I don't think so.'"
When they settled on a look they were happy with, they sent the duo back with a bunch of suggestions for tweaks.
The final result is a Dante who is meant to have, like the game, a bit of a punk ethic. Jones promises that Dante's new look isn't arbitrary. There is reasoning, a story behind why the young Dante looks so different than his older self.
When pressed for details about the story, Jones was coy.
"There's a lot of Earth still moving under the story, " he said. "It took us a year to deal with character design. We're just getting underway on the story."
He did say that DmC will be an origin story and explained how that impacted the character design.
"Part of the ethos of a reboot or retelling of an origin story is to go back and find out why certain totems of a franchise exist," Jones said, talking about Dante's famously white hair. "We want to tell those elements of the story."
Jones added that part of the redesign also has to do with "making the game relevant to the current times."
"Look at the (Christopher Nolan's) Dark Knight," he said. "That went from the Gothic fun house of the earlier Batman movies, to a fairly dark look at Chicago crime today.
"We want to update and mature the tone of Devil May Cry."
Jones knows that he and his team have a lot of work to do to not only produce the game, but to win back the fans of the original titles.
"I totally understand the reaction, but I want people to know that we will make them proud... eventually."
:bulletblack: The Creator Of Devil May Cry Kamiya's Reaction To The New Dante And DmC:
When we heard and saw the first trailer for the new Devil May Cry, simply called DmC, we got excited. We haven't been this pumped for Dante's franchise in a long while. However, the same can not be said for Devil May Cry creator Hideki Kamiya.
Following the reveal of DmC at the Tokyo Game Show, Kamiya tweeted a big ol' "Whatever" in response to a fan posing a question about the reboot. Clearly, Kamiya is not concerning himself with the new direction Ninja Theory is taking his baby.
More fans then responded to Kamiya's brief, yet sour statement by showing their affection for his original creation. One such responder wrote, "I miss the Dante you made." To which Kamiya responded, "I miss him, too...". Kamiya followed up saying, "I've been sad since Dante left me."
For those who don't know, Kamiya is referring to the fact that he no longer owns the rights to the character, they belong to Capcom. It's also worth mentioning that Kamiya left Capcom, on his own free will, to join Platinum Games to make Bayonetta. Therefore, technically, he left behind Dante, not the other way around.
While it must be hard for Kamiya to see the original vision of his character twisted into something he feels its not, we gotta be honest and say, DmC looks really badass, whether Kamiya approves or not.
:bulletred: A New Software Running DmC:
Ninja Theory already has received some controversy over the announcement of their Devil May Cry reboot. Little is known about how the retelling of Dante’s story will impact the original story and characters that established the franchise. Not only is the story undergoing a makeover, but apparently so will the software architecture as well.
In a recent posting on Ninja Theory’s public forum, community manager ninja, Dominic Matthews revealed that the new retelling of their Devil May Cry will be powered by the Unreal Engine.
The previous Devil May Cry 4 had been known to use MT Framework, a game engine that Capcom has used to render hit titles such as Dead Rising, and the zombie-infested Resident Evil 5. Capcom’s Marvel vs. Capcom 3 will also be running on a modified version of MT Framework. It has been said that the MT Framework engine allowed Capcom’s titles to run at smooth frame-rates while maintaining high textures and resolutions.
One can only wonder why Capcom is allowing Ninja Theory to depart from utilizing the MT Framework for the next DmC. The most likely reason is that Ninja Theory petitioned to stick to one programming language they are most familiar with since their latest title, Enslaved, was also rendered with the Unreal Engine 3. Perhaps, there is still much more life in the Unreal Engine than we initially imagined.
So again please feel free to share your thoughts with everyone about the information you've read ^^ Just try not to get TOO roudy with your discussions please ;3
~ DMC-co Admin, Bones