Hello! You seem to have stumbled upon Teh Base of Ace.

Feel free to look around, comment if you want. I may not post often, but I'll try to have something interesting to talk about. Also, I doodle a bit now and then. If anything's good enough to share, I'll probably post it.

Proud member of the Desbreko fanclub: Because he's just too awesome to ignore.

I am disappoint

Figures. I spend a least an hour in various programs with the goal of completing this:

External Image

And it ends up being too big to upload anywhere. ._.

Oh, well. I'm sure I'll find some use for it. Apparently GIFs don't compress as well as I'd like them to.

Oh, but I did manage to make this comic. :D

Ace vs. Shinmaru's Ideas.

Taking a page from ol' Shinmaru's book. I'm riffing a news article today. Be warned that the following article contains stupid the likes of which are seldom seen and as such, I may get a bit... reactive. ...

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Refreshing...

...My memories of Pokèmon's second gen by playing Crystal right now, in anticipation for Heart Gold and Soul Silver. I just finished the gym battle with Whitney.

You all remember Whitney?

I think you all remember Whitney.

I'm pretty sure that Miltank pissed us all off as kids. Rollout+Attract+reasonably high HP and all.

Anyway, I pretty much wiped the floor with her this time, which just goes to show how much my strategy has progressed since starting Pokèmon.

The first key, of course, is getting a mostly female roster. This may end up being a pain when choosing starters, but I got pretty lucky in that respect. However, all you really need is a female Pidgey and a female Gastly.

I used Pidgeotto's Sand Attack to destroy Miltank's accuracy. Rollout is super-effective against flying types, but if you're lucky, it won't build up any extra damage because it won't be hitting you consistently. I got her about five times with Sand Attack, then switched to Gastly. Hypnosis put her to sleep, Curse took care of the damaging. From there I basically switched out for Croconaw and grabbed the popcorn.

Of course, by now people already know these tricks. It's funny, though, since I'm betting most of us were pretty much convinced that any move that didn't make hurt happen was worthless back then. Now we know better.

So how about you guys? Anyone else have any interesting strategies for taking care of difficult or frustrating bosses?

More G/S remake news

So I found an article earlier, which seems to give a little more info on how things are going down with these remakes, Also a bit of concept art for Gold, which looks nice and... WHO THE HELL IS THAT?!

I'm not posting this in the news section yet for two reasons.

1. I'm waiting on Kotaku's word. I've never used this site before and I'm not sure if I can trust them. I found another site somewhere which mentioned that the skateboard and release date are pretty much unconfirmed at this point.
2. I really, really don't want it to be true.

I mean, seriously, what happened to Kris? Sure, she was only playable in Crystal, but there was already a perfectly good female trainer for this gen. One with an actual fashion sense.

Okay, so maybe arguing over the fashion sense of characters in Pokèmon games is a bit of a doomed prospect, but at least Kris's hat is proportional to her freaking head. I just don't understand the logic here, why replace a perfectly good character that the fans already have been familiar with for ten years with some bland last-minute character design that apparently fills her haberdasher with helium and steals the rest of her wardrobe from Mario?

If you haven't guessed yet, I did tend to spend a bit of time playing as Kris back in the day, and since I was planning on buying both versions of the game this time around, I was kind of entertaining the idea of doing it again in one of them. I'm not playing as that, though. Ew. Fix it, Nintendo.

By the way, have I recently mentioned how heterosexual I am? Not that I frown upon the alternative or anything.

Legen... wait for it...

Dary.

Holy cow, nice to join all you other legends on these here lofty heights.

Also, new color scheme. It's almost as if you can tell what is and isn't a link now.