Cartridge Diaries: Re-Volt

Back to some gaming as I'll be throwing up some quick reviews for old games, these will come out thick and fast so try to keep up. We start off with Re-Volt.

Re-Volt was made by Acclaim Entertainment, a late 90s company that could compete with the big names but ultimately fizzled out when it found out that it wasn't capable of flogging Turok anymore. The concept of Re-Volt is a Remote Controlled car game in which comically named vehicles race around Suburban Neighbourhoods, Rooftops, Gardens, Supermarkets, Toy Stores, Ghost Towns, Museums and even a scaled down Titanic, the game also included power ups, a battle mode and a stunt track in order to better compete with some real big name racers at the time.
Re-Volt was best remembered for it's stunning soundtrack, realistic RC handling and having a track maker mode; it's difficulty can be anything from simple to outright brutal with some tracks really punishing your mistakes.
It's legacy is still felt now as the PC community constantly strive to build more and more custom tracks and cars for the game, even to this day, allowing the license to be purchased and rereleased as an IOS game.
I have great memories of this game as it was one of my favorite racing games of all time, and I owe much of my skill with racing games to this title.
Current State: It's currently active as an IOS title, even releasing a sequel with reasonable success.
Why Should it be Revived?: Rocket League kind of has the RC thing down at the moment, granted it's car football but it follows much of the same charm as Re-Volt, and I hope it becomes something more if the developers decide on a racing mode.

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