Zelda A Link to the Past - Lv4 Thieves' Town

Thieves' Town is small, uncomplicated, and doesn't have too many dangerous enemies, which makes it one of the easiest Dark World dungeons. What it does have is a great puzzle involving the boss that can take a long time to figure out the first time. I don't believe there is any other dungeon in the series where you can stroll right into the boss room and then find that the boss isn't even there.

Blind is also one of the hardest bosses in the game. Once there gets to be two heads flying around the room it becomes even crazier than the Mothula fight. But, being as awesome as I am, I still managed to do it without getting hit. (Admittedly, I did use sword beams this time, unlike my previous video.) I thought for sure I was going to get hit by that last fireball at the end, though. I checked the recording and I turned to face it only two frames before it impacted (that's 1/30 of a second), and I also swung my sword on the same frame that it got blocked by my shield.

I only used one re-record this time, in the conveyor belt corridor. I do say to take it slow in there but, with the way the enemies were moving the first time I went through, it was just getting ridiculous. I finally got impatient, tried to dash through to the door, didn't make it, and decided that it should be redone. I doubt anyone would've wanted to watch me sit there and wait ten seconds for the cloud enemies to finally move into a position where I could safely kill them.

As a side note, it's actually possible to beat Thieves' Town directly after the Dark Palace, which lets you get the Tempered Sword early.

Finally the dungeon I've been dreading, the Ice Palace, is next. I think it will be, by far, the hardest to produce a good video for and will also likely require two parts due to its length. The game can be roughly divided into thirds (Light World, levels 1-4, levels 5-8), each section stepping up the difficulty a significant amount, and the Ice Palace marks the beginning of the last third. This is where the game stops being a cakewalk for me.

- - - - - - - - - - - - -

Zelda A Link to the Past - Lv4 Thieves' Town

My complete Level 4: Thieves' Town walkthrough for The Legend of Zelda: A Link to the Past. Played in real time on Snes9x v1.43+ with re-records used to optimize video length.

Equipment checklist: 14 Hearts, Red Shield

You can upgrade your shield (as well as the boomerang) at the Waterfall of Wishing, which is just outside Zora's Waterfall in the far northeast corner of the Light World.

[00:37] Bunny Link
If one of these spinning, flashy things touches you you'll transform into bunny Link for a short time and be unable to use your sword or items. Ironically, bunny Link also cannot dash.

[01:47] Conveyor belt corridor
Take it slow and careful in here and kill the cloud enemies as you go. If you try to run through and dodge everything you'll most likely get trapped between multiple enemies.

[03:10] More conveyor belts
You can walk along the edges of this room without getting carried away by the conveyors.

[04:30] Boss: Blind
Blind has three heads and each time you knock one off it'll start flying around the room while shooting fireballs at you. If you can manage to keep full hearts, stand back and return fire with sword beams while dodging the fireballs. Otherwise, move in close when you find an opening and hit Blind's head with your sword, either from the side or, when Blind moves to the bottom of the room, from above. Never try to swing up through Blind's body because you're likely to get hit in doing so.

I also have another no damage video, that doesn't use sword beams, here:
http://www.youtube.com/watch?v=1c1tsbAzx7c

Zelda A Link to the Past - Lv3 Skull Woods

Skull Woods is an interesting dungeon in that about half of it is completely optional and only there to confuse you. If you know what to do you can go straight to the big key, then the big chest, then the boss, which I do in the video here. The rest of the rooms that you can drop into through the holes in the ground simply lead you back to the main entrances. Normally I like to show as much of the dungeon as I can, unless a room is nothing but a trap, but in this case I decided not to bother because there's no reason to go to the other areas and people can explore on their own if they really want to.

I show a handy little trick you can do with bombs, to blow yourself across pits. It's useful in a few places and you'll see me use it again in Ganon's Tower. As well, I show how you can use the bounce from dashing into a wall to cross pits, though obviously you need a wall directly opposite and close to the pit for it to work, which makes it less practical.

I use Bombos a lot in this dungeon because the Gibdos take a ton of hits to kill otherwise. And, besides, if you've got 1/2 magic it only takes one small magic jar to replenish the magic used by Bombos, which you'll usually get from a room full of enemies.

Mothula is one of my favorite bosses in the game because of the sheer craziness that the moving floor adds to the fight. You really have to be on top of things to use its movement to your advantage in dodging instead of trying to fight it. Mothula got one hit on me because the bugger bounced back off the spikes and ran into me when I slashed it away; it's nearly impossible to tell when that will happen.

- - - - - - - - - - - - -

Zelda A Link to the Past - Lv3 Skull Woods

My complete Level 3: Skull Woods walkthrough for The Legend of Zelda: A Link to the Past. Played in real time on Snes9x v1.43+ with re-records used to optimize video length.

Equipment checklist: 13 Hearts, 1/2 Magic, Bombos

The 1/2 Magic upgrade can be obtained by jumping down the well next to the smithy's shop in Kakariko Village and sprinkling some magic powder on the statue within. You can get Bombos by traveling west from the Swamp Palace and warping back to the Light World in the area marked off by posts, then using the Book of Mudora to read the text on the monolith up on the hill in the desert.

[00:16] Burn them all
Gibdos (the mummies) take a lot of sword slashes to kill so I prefer to burn them all at once with Bombos.

[00:27] Wallmasters
These giant hands drop from the ceiling and will carry you back to the dungeon entrance if they catch you. Watch for their shadows to avoid them.

[01:32] Bomb propulsion
Stand at the very edge of the pit with a bomb at your back and it will blow you across to the other side. Don't touch the control cross until you're all the way across or else you'll fall in.

You can also get to the big chest by dropping down the hole in the bushes outside.

[03:41] Boss: Mothula
This giant moth inhabits a room with a moving floor and spike traps lining the walls, which makes movement and dodging highly complicated. Try to keep your distance, dodging the spike traps and Mothula's beam attacks as best you can, and return fire with the Fire Rod when you get a clear shot. If Mothula gets too close, bat it away with your sword.

I also have a no damage video here:
http://www.youtube.com/watch?v=YmrvOpqg_1E

Zelda A Link to the Past - Lv2 Swamp Palace

The difficulty is rising along with the Swamp Palace's water level. It's still not too incredibly hard but there are a couple rooms that should start to show off my mad skillz. And then there's the 1F room that you drop from to get the Big Key. At one point, back when I was doing my minimalist run, I had a route worked out for running through that room without getting hit since I didn't have the Cane of Byrna. But I didn't care enough to try and figure it out again since using the Cane is so much easier and more reliable.

The Hookshot is fun and one of the best weapons to use against those annoying, electric jellyfish. Did you know that you can't be hurt while you're using it? It's a neat trick but rarely useful.

Arrghus has got to be the second easiest boss in the game, coming in second only after the Armos Knights. I get hit during this fight maybe one time in ten unless I mess around with trying to get it to land right next to me during the second stage of the fight. I did a bit of that in the video here but wasn't too risky.

Only two more to go before I get to the frozen hell that is the Ice Palace. At least Skull Woods will be fun and Thieves' Town will be short.

- - - - - - - - - - - - -

Zelda A Link to the Past - Lv2 Swamp Palace

My complete Level 2: Swamp Palace walkthrough for The Legend of Zelda: A Link to the Past. Played in real time on Snes9x v1.43+ with re-records used to optimize video length.

Equipment checklist: 12 Hearts, Flippers, 1/2 Magic, Cane of Byrna

The Flippers must be bought (for 500 rupees) from King Zora in Zora's Waterfall, in the far north-east corner of the Light World. The 1/2 Magic upgrade can be obtained by jumping down the well next to the smithy's shop in Kakariko Village and sprinkling some magic powder on the statue within. The Cane of Byrna can be found on Death Mountain in the Dark World by jumping off the cliff just below the warp tile by the Mountain Tower and entering the cave on the ledge below.

[00:00] Raise the water level
To go beyond the first room of the Swamp Palace you must first warp back to the Light World and open the Watergate, which will also open the gate in the Swamp Palace and allow you to swim across the channel. This was done prior to the start of the video.

[00:29] Floor blobs
These little guys pop up all over when you walk across the floor tiles they inhabit. They're a good source of hearts.

[00:40] Four-way fireballs
These brown fireball turrets will shoot at you whenever you use your sword.

[02:44] Crystal Switch: Red
It's tempting to leave the switch blue and take the shortcut at the bottom of the room but don't do it. Return the switch to red before you leave.

[03:26] I am invincible!
This room is a huge pain to get through undamaged so use the Cane of Byrna to make yourself invincible while you run through it.

[06:28] Water striders
Bombos, Ether, and Quake are the only things that can damage these water striders since they're below you in the water. You can either kill them that way or use the Cane of Byrna to avoid getting hit as you swim past.

[06:53] Boss: Arrghus
An oversized jellyfish with floating puffballs in tow, Arrghus is the easiest of the Dark World bosses. Just make sure to stand to the side of it while hooking the puffballs away so that they won't hit you, and watch out for it to spin them around in a ring. Once you destroy all the puffballs, charge up a spin attack and keep moving so that you'll avoid Arrghus when it leaps into the air and tries to land on you. Release the spin attack when it gets close after falling into the water and repeat until it dies.

I also have another no damage video here:
http://www.youtube.com/watch?v=CvlsezCEK4U

Zelda A Link to the Past - Lv1 Dark Palace

I get into the Dark World and suddenly the video length doubles. No coincidence, because the Dark World dungeons are longer and harder, but that also means the videos will be more interesting and helpful now.

The Dark Palace is one of those dungeons with a crapload of small keys and you can spend a long time wandering around in search of them. However, it becomes much simpler once you know where they are. I show the optimal route here, which involves only a small amount of backtracking.

The turtles in this dungeon are just plain awesome, by the way. I almost feel sad when I crush their soft underbellies with the hammer. Incidentally, the hammer is actually more powerful than the Master Sword, doing the same amount of damage as the Tempered Sword.

Helmasaur King is the first truly hard boss in the game, on account of it being able to do a lot of damage very fast. But it's still no match for me and I can usually get through the fight with no damage taken. I usually just use the sword after I've broken its mask but this time I decided to use the bow as well. When it stops moving to spit fireballs or whip its tail you can unload about five arrows into it if you're quick.

- - - - - - - - - - - - -

Zelda A Link to the Past - Lv1 Dark Palace

My complete Level 1: Dark Palace walkthrough for The Legend of Zelda: A Link to the Past. Played in real time on Snes9x v1.43+ with re-records used to optimize video length.

Equipment checklist: 10 Hearts, 20+ Bombs

You can increase your bomb and arrow carrying capacity by throwing rupees into the Pond of Happiness on the island in the middle of Lake Hylia.

[01:03] Goriyas
These enemies are called Goriyas and they mirror your movement. The green ones aren't dangerous but the red ones will shoot a fireball if you face them straight on.

[03:38] Fall-away bridge
Dash across this bridge or else it will begin crumbling tile-by-tile into the pit below.

[07:29] Turtle room
Be careful in here; it's very easy to accidentally flip turtles right side up again while killing others.

[08:03] Boss: Helmasaur King
Use bombs to break the Helmasaur King's mask and only resort to using the hammer if you're out. After its mask is broken, hit the green spot on its head with the sword or bow to damage it but watch out for its faster movement. When it spits fireballs, stand to the side or above/below them to avoid them when they split. If its tail starts swinging back and forth fast, move up close to avoid being whipped.

I also have another no damage video here:
http://www.youtube.com/watch?v=5DbIfwSkN88

Zelda A Link to the Past - Hyrule Castle

Now here's something a little more fun. Hyrule Castle is pure combat all the way up the tower to Agahnim so I get to show off my leet sword beam spamming skillz. I always abuse sword beams to the max in Hyrule Castle because I've just gotten the Master Sword and need to get that godlike feeling out of my system. But I probably won't use them as much in the Dark World dungeons because 1) I'll actually be getting hit in them due to their higher difficulty and 2) it's unlikely that most people will be able to stroll through dungeons with full hearts.

- - - - - - - - - - - - -

Zelda A Link to the Past - Hyrule Castle

My complete Hyrule Castle walkthrough for The Legend of Zelda: A Link to the Past. Played in real time on Snes9x v1.43+ with re-records used to optimize video length.

Equipment checklist: 9 Hearts, Bug-Catching Net

You can get the Bug-Catching Net from the sick kid living in the house just north of the bar in Kakariko Village.

[00:06] Sword beams
The Master Sword shoots sword beams when you have full hearts. Abuse this power whenever possible.

[01:48] Red guards
Be careful around the red guards; their tridents have longer range than your sword.

[02:28] Statue blockade
The blue guards' arrows can't pass through the statues from the front but they will go through from the side. Swing your sword as soon as you enter the room to alert them, so that they won't circle around and flank you.

[03:24] Boss: Agahnim
Agahnim can only be hurt by reflecting his own red fireballs back into him with either the Master Sword or the Bug-Catching Net. Always stand to the left or right of him so that if he throws a blue fireball ring it will be blocked by your shield after you split it with the Master Sword. If Agahnim moves to the top-center and faces downwards, run up beside him because that means he's about to use his lightning attack.

I also have another no damage video here:
http://www.youtube.com/watch?v=jVlCF2Ebo3U