What do you think of her up in the header now?
I saw a screening tonight. Really great documentary that highlights the developers behind the hit games Braid, Super Meat Boy and Fez.
Working on creative projects that can take literally years to develop is one of the most mood-swinging, draining things you can do and this film captured that struggle well.
I spent two weeks finishing a fully functioning prototype for version 1.0 of my new game hobby project
Epic fail. I was really disappointed with it. And watching people play it (the best way to know how good something is) was even more disappointing.
That's the hard part of games - and most other types of art, too - it's really tough to know whether what you envision will actually end up being any good once finished
So I talked to some smart people, hit the drawing board and am almost done with version 2.0.
Hopefully this will be worthy...
Here is a concept drawing of the type of monster you can expect to see in the new game I'm working on :)